Accessing Rigidbody
Rigidbody access in scripts
HasRigidbody()
if (!entity.HasRigidbody()) return;GetRigidbodyVelocity(out v)
Vector3 v;
entity.GetRigidbodyVelocity(out v);SetRigidbodyVelocity(v)
entity.SetRigidbodyVelocity(new Vector3(0, 8, 0)); // pop upwardTeleportRigidbody(pos, rotDeg)
Rigidbody helper usage
Last updated
Was this helpful?
