Inspector + Settings (Example 2)
Example 2: Inspector + Settings
#include "ScriptRuntime.h"
#include "SceneObject.h"
#include "ThirdParty/imgui/imgui.h"
namespace {
// -- references and Variables --
bool autoRotate = false;
glm::vec3 spinSpeed = glm::vec3(0.0f, 45.0f, 0.0f);
glm::vec3 offset = glm::vec3(0.0f, 1.0f, 0.0f);
char targetName[128] = "MyTarget";
// functions area
static void ApplyAutoRotate(ScriptContext& ctx, float deltaTime) {
if (!autoRotate || !ctx.object) return;
ctx.SetRotation(ctx.object->rotation + spinSpeed * deltaTime);
}
}
extern "C" void Script_OnInspector(ScriptContext& ctx) {
// -- AutoSetting and IMGUI Variable/UI settings --
// (Since this is for IMGUI, go crazy with it i guess lmfao.)
ctx.AutoSetting("autoRotate", autoRotate);
ctx.AutoSetting("spinSpeed", spinSpeed);
ctx.AutoSetting("offset", offset);
ctx.AutoSetting("targetName", targetName, sizeof(targetName));
ImGui::TextUnformatted("SampleInspector");
ImGui::Separator();
bool changed = false;
changed |= ImGui::Checkbox("Auto Rotate", &autoRotate);
changed |= ImGui::DragFloat3("Spin Speed (deg/s)", &spinSpeed.x, 1.0f, -360.0f, 360.0f);
changed |= ImGui::DragFloat3("Offset", &offset.x, 0.1f);
changed |= ImGui::InputText("Target Name", targetName, sizeof(targetName));
if (changed) {
ctx.SaveAutoSettings();
}
if (ctx.object) {
ImGui::TextDisabled("Attached to: %s (id=%d)", ctx.object->name.c_str(), ctx.object->id);
if (ImGui::Button("Apply Offset To Self")) {
ctx.SetPosition(ctx.object->position + offset);
}
}
if (ImGui::Button("Nudge Target")) {
if (SceneObject* target = ctx.FindObjectByName(targetName)) {
target->position += offset;
}
}
}
void Spec(ScriptContext& ctx, float deltaTime) {
ApplyAutoRotate(ctx, deltaTime);
}
void TestEditor(ScriptContext& ctx, float deltaTime) {
ApplyAutoRotate(ctx, deltaTime);
}
void TickUpdate(ScriptContext& ctx, float deltaTime) {
ApplyAutoRotate(ctx, deltaTime);
}
This example demonstrates:
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